Posted by Laurence Moroney, Developer Advocate As part of Google Cloud Platform’s Next roadshow , the team decided to make a demo that anybo...
Virtual currency: Sources and Sinks
Posted by Damien Mabin, Developer Advocate More and more mobile games base their economic model on virtual currencies and free to play, yet ...
Google Developers teams up with General Assembly to launch Android Development Immersive training course
Posted by Peter Lubbers , Senior Program Manager, Google Developer Training Today at the Big Android BBQ we announced that we have teamed u...
Get your bibs ready for Big Android BBQ!
Posted by, Colt McAnlis, Senior Texas Based Developer Advocate We’re excited to be involved in the Big Android BBQ (BABBQ) this year becau...
New Courses -- Developing Watch Apps for Android Wear
Posted by Wayne Piekarski , Developer Advocate We recently released a new Udacity course on Ubiquitous Computing with Android Wear , built a...
Android Developer Story: RogerVoice takes advantage of beta testing to launch its app on Android first
Posted by Lily Sheringham, Google Play team RogerVoice is an app which enables people who are hearing impaired to make phone calls through ...
Introducing the Tech Entrepreneur Nanodegree
Originally posted on Google Developers Blog Posted by Shanea King-Roberson, Program Manager As a developer, writing your app is important. B...
Game Performance: Vertex Array Objects
Posted by Shanee Nishry Previously , we showed how you can use vertex layout qualifiers to increase the performance and determinism of your ...
Android Support Library 23.1
Posted by Ian Lake, Developer Advocate The Android Support Library is a collection of libraries available on a wide array of API levels tha...
Google Play Developer Console introduces Universal App Campaigns and User Acquisition performance reporting
Posted by Frederic Mayot, Google Play team At Google I/O in May, we previewed some new and powerful tools to help you further grow your bus...
Bringing Google Cardboard and VR to the world
Originally posted on the Google Developers Blog Posted by Brandon Wuest, Software Engineer & Stereoscopic Sightseer Google Cardboard is ...
Watch Google Play’s Playtime event: How to find success for your app or game business
Posted by Lily Sheringham, The Google Play team Google Play has kicked off its annual event series Playtime, which is running in 12 countrie...
Keep users’ content safe with Google Drive
Posted by Dan McGrath, Product Manager, Drive SDK & Partnerships Chances are, you’re developing an app that creates or manages data. And...
How Google Cloud Messaging handles Doze in Android 6.0 Marshmallow
Posted by, Laurence Moroney, Developer Advocate Android 6.0 Marshmallow introduces a new power saving feature called ‘Doze’. A device enter...
Android Studio 1.4
Posted by, Jamal Eason , Product Manager, Android Today we are releasing the 1.4 update to the Android Studio stable release channel. Most o...
Android 6.0 Marshmallow coming to devices soon
Posted by, Dave Burke, VP of Engineering, Android Starting next week, Android 6.0 Marshmallow will begin rolling out to supported Nexus devi...
Support for 100MB APKs on Google Play
Posted by Kobi Glick, Google Play team Smartphones are powerful devices that can support diverse tasks from graphically intensive games to h...